CoolTown Studios

Thursday, December 07, 2006

Customer-led economy - customers getting paid?! Part 2 of 2

Istanbul/Generation C

Customer-led economy - customers getting paid?! Part 2 of 2

Yesterday in Part 1, we looked at the different models of a what is fast becoming a standard feauture in anything we buy - customer-led services, products and yes, buildings and neighborhoods. However, just to show you how quickly this is all evolving, Trendwatching provides a summary of the next step - getting paid for it - and they even have their own term (albeit a bit trite):

Generation C(ontent) is joining Generation

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Wednesday, December 06, 2006

Customer-led economy ‘leading’ to cool towns? Part 1 of 2

Temple Bar, Dublin, Ireland
You’re hearing more and more how customers are participating in the decision-making behind what they’re buying. Here’s a summary of terms used to describe this customer-led economy, with real-world examples and how it will help shape our communities for the better:

Customer-Led - The most generic description encompassing the entire field, also referred to as customer-driven or customer made. This website has an entire collection of entries on this topic here.

Mass Customization - The

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Thursday, November 30, 2006

Putting the spirit into co-designing your own community

The Inner City 100

Putting the spirit into co-designing your own community

The beta community is well underway in Louisville, KY, allowing future tenants to co-design and co-develop a key downtown block.

However, sometimes it’s easier to explain this customer-led, co-design, crowdsourcing at a much smaller scale, which is what CrowdSpirit does for us.  The basic concept is straightforward, as defined in their image above (excluding the urban village elevation, developed by Urban+West+Strategies). The goal is

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Thursday, September 21, 2006

Saving on housing costs (part 2) - no more 6% fees?

Longwood University, Farmville, VA

Saving on housing costs (part 2) - no more 6% fees?

Continuing yesterday’s entry… The Last Stand of the 6-Percenters - that’s the NY Times story that’s got home buyers excited and realtors needing to rethink their business model.  The current system awards 3% to the seller’s agent, and 3% to the buyer’s agent.  Louisville is pioneering a better model with its beta community.

“Traditional agents spend very little time brokering a deal. Most of their time is consumed looking for new clients,

read more…


Posted by Neil Takemoto in • AttainabilityHousing & LoftsMass Customization | (1) Comments | (0) Trackbacks | Link |

Tuesday, July 11, 2006

Social online worlds a preview of our physical worlds?

Second Life

Social online worlds a preview of our physical worlds?

Automakers build fully-working computer models of the cars they’re about to build, and the same applies for thousands of the products we buy.  The social networking phenomenon is growing like crazy, with MySpace alone at 68 million members.  At the same time, we’re delving deeply into a customer-driven economy.  It’s only a matter of time before the three intersect, and we’re already seeing a preview among the 10-20 million people

read more…


Posted by Neil Takemoto in • Mass Customization | (3) Comments | (0) Trackbacks | Link |

Friday, May 12, 2006

Priming the pump for ‘customer-driven’ placemaking

Customer made
As mentioned yesterday, we are fully immersed in a customer-driven economy, and those investing in cities and neighborhoods must participate to prosper.

Trendwatching provides the most current “definition: “The phenomenon of corporations creating goods, services and experiences in close cooperation with experienced and creative consumers, tapping into their intellectual capital, and in exchange giving them a direct say in (and rewarding them for) what actually gets produced, manufactured,

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Tuesday, November 01, 2005

All ‘signs’ lead to a new town

Laurent, SD
There are two million people who know sign language (not necessarily deaf), and there is a visionary development group in South Dakota that believes 2500 of them will move to a new town designed specifically for them, by them.

While it’s not exactly a cooltown, it does follow the principles of new urbanism; walkable, mixed-use, a diversity of housing types, front porches and alleys, live/works and a town center.

What is entirely significant about this community is that it’s customer-made,

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Tuesday, September 20, 2005

What’s next? ‘Customer-made’ places

West Campus, Arizona State University
We all have opinions on how we’d improve the places we live, work and play in, but rarely see that influence our surrounding built environment.  Well, if this customer-made trend continues to evolve, we won’t have to wait much longer.

Customer-made (as defined by Trendwatching.com): the phenomenon of corporations creating goods, services and experiences in close cooperation with consumers, tapping into their intellectual capital, and in exchange giving them a direct say in what actually gets

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Monday, September 19, 2005

More choices = more successful downtowns?

West Campus, Arizona State UniversityMore choices = more successful downtowns?

If there’s more variety and choice, will people purchase less or more?

One thing’s for sure, according to a University of Pennsylvania study, “If there is a perception of increased variety, people eat more,” says Barbara Kahn, vice dean and director of the university’s vaunted Wharton Business School Undergraduate Division and expert in consumer choice and brand loyalty.  They even conducted a study with jelly beans to further substantiate their

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (0) Trackbacks | Link |

Thursday, August 18, 2005

Lego shows the future of town building?

Lego Factory
Why is it that you have to choose neighborhoods that other people design?  Wouldn’t it be great if you could collaborate on designing the coolest neighborhood, then have it built?

Perhaps that dream isn’t far away, and Lego may have laid the foundation. Its newly introduced Lego Factory allows people to design their own buildings, neighborhood, even an entire town via the free software they provide.  That’s just the beginning, because you then submit that design to Lego to buy all the pieces

read more…


Posted by Neil Takemoto in • Mass Customization | (0) Comments | (1) Trackbacks | Link |

Friday, July 08, 2005

Is smaller becoming better?

Cafe Grande, Williamsburg, Brooklyn, NY

Is smaller becoming better?

First, the facts:

World Wildlife Federation (WWF) research shows people are consuming resources 20% faster than our ability to support renewal. The amount of natural resources used compared with what nature can support increased 2.5 times over the past 40 years, with the average North American using twice that of Europeans, and seven times that of Asians or Africans.

The mass production economy of the last century brought bigger houses, yards, closets, cars,

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Friday, April 22, 2005

The Design Economy

Prospect, Longmont CO

The Design Economy

In the spirit of the newly refined

Cool

Town Studios website!... today’s focus is on design.

In a globalizing economy based on mass production and commoditization, the business of design is more than ever the path to productivity and profit, not to mention a sense of soul.  What elements does this design economy entail?  Fast Company magazine provides a look:

Be project-based: Aka the hollywood model, creativity thrives when there’s a finite beginning and end (like

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Thursday, March 03, 2005

“Open DJ” night drawing crowds…

iPod DJ partying

“Open DJ” night drawing crowds…

Ever feel so good about a song or two that you wished you could play it for a crowd?  Ever had a desire to be the DJ at a nightclub, even for just 15 minutes?

Well, since you can mass customize your new car, new home, and even your restaurant dinner or your shoes, you can do the same for your night out.  In this Washington Post article, iPod Nights Turn Amateurs Into Digital DJs at D.C. Club (expires Mar. 10), you can get your 15 minutes of fame by bringing

read more…


Posted by Neil Takemoto in • Entertainment & ArtsMass Customization | Link |

Monday, July 19, 2004

The beta community

Beta = innovationWe are evolving into a customer-driven economy, where customers are so well-informed that they’re actually often the best suited to design and develop their own products and services.

Linux, the computer operating system that has all but ended Microsoft’s dominance in the server market, when founder Linus Torvalds sought an alternative to closed, proprietary operating systems and began writing a new one for free, inspiring others to join him via collective volunteering, or crowdsourcing, thus

read more…


Posted by Neil Takemoto in • Beta CommunitiesCommunity BuildingMass Customization | (0) Comments | (0) Trackbacks | Link |

Tuesday, July 13, 2004

The “age of I”

Individualism and community The “age of I”

What is the “age of I”?  Individualism with a sense of community.

The movement from mass production to mass customization is becoming standard practice.  How does this relate to us as individuals and our psyche?  As quoted by one Fortune 500 executive* in BusinessWeek:

“I think this “age of I” is our biggest opportunity and our biggest challenge. This idea that people want to be individuals and want to belong at the same time is a huge concept. It used to be if you belonged

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Monday, July 12, 2004

BusinessWeek: The Vanishing Mass Market

BusinessWeek BusinessWeek: The Vanishing Mass Market (New poll up!)

BusinessWeek: The Vanishing Mass Market

The new American aspiration is to stand out from the crowd, not keep up with the crowd.

The July 12, 2004 cover story of BusinessWeek features the shift from a mass media, mass production economy to an individual-targeted, mass customization one.  People don’t want to be normal and part of a consumer crowd, they want to be unique yet part of a real community.  This graphic from the magazine

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Monday, April 26, 2004

CoolTowns: Created by buzz

Bzz Agent
Motion picture studios know why some of their movies become hits - positive word-of-mouth that becomes viral.  Great critical reviews do not correlate with box office returns.  In this knowledge age, that buzz is being used to make better movies via test screenings before they’re released, and online fan review boards for sequels and related genre films.  This is especially becoming more prevalent in TV show production, where fans have increasingly more say on the content of upcoming shows,

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Tuesday, April 06, 2004

How does one interpret a CoolTown market?

Venezia How does one interpret a CoolTown market?

In other words, how do you transform the vision of hundreds or thousands of future CoolTown tenants into a built place that is greater than the sum of their opinions?

The simple answer?  Talent.  More specifically, people who both truly understand the CoolTown market and know how to design and develop communities.

The challenge is that the people with the greatest design and development capability are either no longer part of the CoolTown market or

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Monday, April 05, 2004

The art of interpreting what the market really wants

Mini Cooper The art of interpreting what the market really wants

What distinguishes a successful company from a bankrupt one is how well they interpret what the market really wants into something the market will pay for.

Ford did a tremendous amount of homework in the early 1980s to understand that people wanted a sedan (insert ‘community’ here) that was uniquely beautiful in a sea of look-alikes, handled as well as the imports, and focused on quality design details from opening windows to playing

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Friday, April 02, 2004

How to truly understand the CoolTown market #2 of 2: Ethnography

Jane Goodall How to truly understand what the market really wants, #2 of 2: Ethnography

Ethnography: The branch of anthropology that deals with the scientific description of specific human cultures.

The best way to understand something is to participate, as defined by zooming yesterday, but that’s probably a bit too radical for most.  The next best way is to practice ethnography.

This great article will give you a much better idea of how to apply this science as an art in the real world.  It

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Thursday, April 01, 2004

How to truly understand what the market really wants, #1 of 2: Zooming

Lost In Translation How to truly understand what the market really wants, #1 of 2: Zooming

Taking a page from Freaky Friday, the only way one can completely understand a teenager if you’re a mom, and vice versa, is to become the other.  Business guru Seth Godin refers to this as *zooming.

For those who wish to understand the CoolTown market:  Unless you’re willing to try living in the city and/or giving up your car for a month, emptying out your bank account and hanging out and conversing with an entirely

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Wednesday, March 31, 2004

What? Only 20% of the market follow through?

Stand By Me What? Only 20% of the market follow through?

The industry average says only 20% of potential home buyers who put a refundable $1000 deposit on a future community (that they have some say in), end up buying.

Using my favorite principle of Occam’s Razor (the simplest answer is usually the right one), that means only 20% of them got what they really wanted.  Of course, using the Industrial Economy Developer’s Razor, that means 80% of them didn’t know what they really wanted.

Take it even

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Monday, March 29, 2004

Myth: The market doesn’t really know what they want

The CoolTown shoe Myth: The market doesn’t really know what they want

There’s probably no more over-used philosophy in product development.

You’d think this would apply to fashion, yet Blue Cult’s new jeans are insanely popular because women feel they’re finally being listened to, while individually customized jeans and even shoes are fast becoming the norm.

It’s bad enough in general, but rather disastrous when applied to building communities.  For instance, another product that “we didn’t know we wanted”

read more…


Posted by Neil Takemoto in • Mass Customization | Link |

Tuesday, February 10, 2004

Q&A: Shouldn’t people come before buildings?

Bowling Alone by Robert PutnamQ&A: Shouldn’t people come before buildings?

As a civic/community-building practitioner, I often observe a disconnect in how communities approach initiatives to create vibrant places. For instance, the popular place-based initiatives… with new urbanist designs often overlook the necessary visioning work on ‘softer’ issues, viewing (instead) the physical changes as the essential ingredients in community transformation. How will CoolTown integrate civic/community-building aspects within its

read more…


Posted by Neil Takemoto in • Community BuildingMass Customization | Link |

Monday, July 07, 2003

Make your own rules

Cowboy stop signMake your own rules

When you have an abundance of local culture, you start breaking mass-traditions in favor of something more meaningful.

Hawaii is well known locally as almost being another country since its diversity of food, customs and even conversation language is so unique compared to the mainland United States.  This pervasive diversity breeds an openness to new ideas, where it’s not so much that one of the signs pictured here reflects the local cowboy community in this central

read more…


Posted by Neil Takemoto in • Mass Customization | Link |
Page 1 of 2 pages  1 2 >