The Experience Town

The Experience Town
One CoolTown goal is for its residents to exclaim, “Now this is a living and working experience!“
The authors of the Experience Economy listed five guidelines: 1) how well the theme or organizing principle is carried out; 2) the degree to which there is harmony of the impressions or “take-aways” of the experience; 3) the elimination of “negative cues” or distractions from the theme; 4) the memorabilia associated with the experience; and, 5) how well the experience is designed for all the senses.
Here’s a quick CoolTown rundown on that list:
1) How pervasive, sincere and effective is the walkable, affordable, sense of community, creative theme?
2) Do the store/restaurant staff/prices/menu, architecture, street layout, entertainment, art, housing and workplaces jive seamlessly with the theme?
3) Are over-priced, over-sized, non-community (ie national big boxes) establishments and parking lots kept to a minimum?
4) Can visitors buy neighborhood artist compilations of music, writings? Is there a way to experience town events remotely via high-speed internet?
5) Are the sounds and sights consistent with the theme? Can people interact easily? Are the restaurants creating a buzz?

We’ve gone from an agricultural economy, to manufactured goods, to services. What’s next? Experiences.

The university town of tomorrow looks to combine the concepts of
Other than quality of life, providing great jobs upon graduation is a key reason a city won’t lose its university-generated talent. The question is how?
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It doesn’t take rocket science to realize that the wealth of cities is often directly related to the wealth of talent graduating from its local universities, such as Silicon Valley and Stanford, or Cambridge/Boston and Harvard/MIT.



